Welcome to part 3 of my "Superboard II" trilogy. For the first two parts, see these posts:
First, a brief digression.
Why Bother?
Aside from the obvious nostalgia (the Superboard II being my first computer), why bother messing around with something like this? After all, we're talking about a long-since-dead 1970s technology. Any sort of practical application certainly seems far-fetched.
The simple answer is that doing this sort of thing is fun--fun for the same reasons I got into programming in the first place. When my family first got the Superboard, it was this magical device--a device where you could command it to do anything you wanted. You could write programs to make it play games. Or, more importantly, you could command it to do your math homework. Not only that, everything about the machine was open. It came with electrical schematics and memory maps. You could directly input hex 6502 opcodes. There were no rules at all. Although writing a game or doing your homework might be an end goal, the real fun was the process of figuring out how to do those things (to be honest, I think I learned much more about math by writing programs to do my math homework than I ever did by actually doing the homework, but that's a different story).
Flash forward about 30 years and I'm now doing most of my coding in Python. However, Python (and most other dynamic languages) embody everything that was great about my old Superboard II. For instance, the instant gratification of using the interactive interpreter to try things out. Or, the complete freedom to do almost anything you want in a program (first-class functions, duck-typing, metaprogramming, etc.). Or, the ability to dig deep into the bowels of your system (ctypes, Swig, etc.). Frankly, it's all great fun. It's what programming should be about. Clearly the designers of more "serious" languages (especially those designed for the "enterprise") never had anything like a Superboard.
Anyways, getting back to my motivations, I don't really have any urgent need to access my Superboard from my Mac. I'm mostly just interested in the problem of how I would do it. The fun is all in the process of figuring it out.
Back to the Superboard Cassette Ports
Getting back to topic, you will recall that in my prior posts, I was interested in the problem of encoding and decoding the audio stream transmitted from the cassette input and output ports on my Superboard II. In part, this was due to the fact that those are the only available I/O ports--forget about USB, Firewire, Ethernet, RS-232, or a parallel port. Nope, cassette audio is all there is.
From the two parts, I wrote some Python scripts that encode and decode the cassette audio data to and from WAV files. Although that is somewhat interesting, working with WAV files was never my real goal. Instead, what I really wanted to do was to set up a real-time bidirectional data communication channel between my Mac and the Superboard II. Simply stated, I wanted to create the equivalent of a network connection using the cassette ports. Would it even be possible? Who knows?
So far as I know, the cassette ports on the Superboard were never intended for this purpose. Although there are commands to save a program and to load a program, driving both the cassette input and output simultaneously isn't something you would do. It didn't even make any sense. There certainly weren't any Superboard commands to do that.
Building a Soft-Modem Using PyAudio
To perform real-time communications, the Superboard needs to be connected to both the audio line-out and line-in ports of my Mac. Using those connections, I would then need to write a program that operates as a soft-modem. This program would simultaneously read and transmit audio data by encoding or decoding it as appropriate (see my past posts).
I've never written a program for manipulating audio on my Mac, but after some searching, I found the PyAudio extension that seemed to provide the exact set of features I needed.
To create a soft-modem, I defined reader and writer threads as follows:
# Note : This is Python 2 due to the PyAudio dependency. import pyaudio import kcs_decode # See prior posts import kcs_encode # See prior posts from Queue import Queue FORMAT = pyaudio.paInt8 CHANNELS = 1 RATE = 9600 CHUNKSIZE = 1024 # Buffered data received and waiting to transmit audio_write_buffer = Queue() audio_read_buffer = Queue() # Generate a sequence representing sign change bits on the real-time # audio stream (needed as input for decoding) def generate_sign_change_bits(stream): previous = 0 while True: frames = stream.read(CHUNKSIZE) if not frames: break msbytes = bytearray(frames) # Emit a stream of sign-change bits for byte in msbytes: signbit = byte & 0x80 yield 1 if (signbit ^ previous) else 0 previous = signbit # Thread that reads and decodes KCS audio input def audio_reader(): print("Reader starting") p = pyaudio.PyAudio() stream = p.open(format = FORMAT, channels = CHANNELS, rate = RATE, input=True, frames_per_buffer=CHUNKSIZE) bits = generate_sign_change_bits(stream) byte_stream = kcs_decode.generate_bytes(bits, RATE) for b in byte_stream: audio_read_buffer.put(chr(b)) # Thread that writes KCS audio data def audio_writer(): print("Writer starting") p = pyaudio.PyAudio() stream = p.open(format = FORMAT, channels = CHANNELS, rate = RATE, output=True) while True: if not audio_write_buffer.empty(): msg = kcs_encode.kcs_encode_byte(ord(audio_write_buffer.get())) stream.write(buffer(msg)) else: stream.write(buffer(kcs_encode.one_pulse)) if __name__ == '__main__': import threading # Launch the reader/writer threads reader_thr = threading.Thread(target=audio_reader) reader_thr.daemon = True reader_thr.name = "Reader" reader_thr.start() writer_thr = threading.Thread(target=audio_writer) writer_thr.daemon = True writer_thr.name = "Writer" writer_thr.start()
The operation of this code is relatively straightforward. There is a reader thread that constantly samples audio on the line-in port and decodes it into bytes which are stored in a queue for later consumption. There is a writer thread that encodes and transmits outgoing data (if any). If there is no data, the writer transmits a constant carrier tone on the line out (a 2400 Hz wave).
These threads operate entirely in the background. To read data from the Superboard, you simply check the contents of the audio read buffer. To send data to the Superboard, you simply append outgoing data to the audio write buffer.
Creating a Network Server
To tie all of this together, you can now write a network server that connects the real-time audio streams to a network socket. This can be done by defining a third thread like this:
import socket import time def server(addr): s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR,1) s.bind(addr) s.listen(1) print("Server running on", addr) # Wait for the client to connect while True: c,a = s.accept() print("Got connection",a) c.setblocking(False) try: # Enter a loop where we try to transmit data back and forth between the client and the audio stream while True: # Check for incoming data try: indata = c.recv(8192) if not indata: raise EOFError() indata = indata.replace(b'\r',b'\r' + b'\x00'*20) for b in indata: audio_write_buffer.put(b) except socket.error: pass # Check if there is any outgoing data to transmit (try to send it all) if not audio_read_buffer.empty(): while not audio_read_buffer.empty(): b = audio_read_buffer.get() c.send(b) else: # Sleep briefly if nothing is going on. This is fine, the max # data transfer rate of the Superboard is 300 baud time.sleep(0.01) except EOFError: print("Connection closed") c.close() if __name__ == '__main__': import threading # Launch the reader/writer threads ... see above code .. # Launch the network server server_thr = threading.Thread(target=server,args=(("",15000),)) server_thr.daemon = True server_thr.name = "Server" server_thr.start() # Have the main thread do something (so Ctrl-C works) while True: time.sleep(1)
This server operates as a simple polling loop over a client socket and the incoming audio data stream. Data received on the socket is placed in the write buffer used by the audio writer thread. Data received by the audio reader is send back to the client. This code could probably be cleaned up through the use of the select() call, but I frankly don't know if select() works with PyAudio and didn't investigate it. Given that the maximum data rate of the Superboard is 300 baud, a "good enough" solution seemed to be just that.
Putting it to the Test
Now, the ultimate test--does it actually work? To try it out, you first have to launch the above audio server process. For example:
bash % python audioserv.py Reader starting Writer starting Server running on ('', 15000)
Next, make sure the Superboard II is plugged into the line-in and line-out ports on my Mac. On the Superboard, I had to manually type two POKE statements to make it send all output to the cassette output and to read all keyboard input from the cassette input.
POKE 517, 128 POKE 515, 128
Finally, use the telnet command to connect to the audio server.
bash $ telnet localhost 15000 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. ^] telnet> mode character LIST OK PRINT "HELLO WORLD" HELLO WORLD OK
Excellent! It seems to be working. It's a little hard to appreciate with just a screenshot. Therefore, you can check out the following movie that shows it all in action:
Again, it's important to emphasize that there is no other connection between the two machines other than a pair of audio cables.
That is all (for now)
Well, there you have it--using Python to implement a soft-modem that encodes/decodes cassette audio data in real-time, allowing me to remotely access my old Superboard using telnet. At last, I can write old Microsoft Basic 1.0 programs from the comfort of my Aeron chair and a 23-inch LCD display--and there's nothing old-school about that!
Hope you enjoyed this series of posts. Sadly, it's now time to get back to some "real work." Of course, if you'd like to see all of this in person, you should sign up for one of my Python courses.
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